Clash Royale Balance Changes (October 19) One Week Later: What Actually Changed
We compared 1,530,764 tracked deck games in the 14 days before the October 19, 2026 balance update with 349,232 in the 7 days after. 6 of 11 changed cards moved by more than chance explains, and 3 buffs or nerfs landed the way they were meant to.
| Card | Change | Win rate before | After | Play share before | After | Verdict |
|---|---|---|---|---|---|---|
| Cannon Cart | Nerf | 49.1% | 48.5% | 1.2% | 1.4% | No clear change |
| Dart Goblin | Nerf | 53.1% | 52.8% | 15.5% | 15.4% | No clear change |
| Minion Giant | Nerf | 50.9% | 52.9% | 1.0% | 0.7% | No clear change |
| Rune Giant | Nerf | 41.4% | 42.0% | 0.3% | 0.4% | No clear change |
| Hero Electro Wizard | Buff | 52.9% | 55.0% | 2.2% | 2.8% | Worked: wins more |
| Electro Dragon | Buff | 43.4% | 44.9% | 2.5% | 2.6% | Worked: wins more |
| Flying Machine | Buff | 43.8% | 46.9% | 1.3% | 1.4% | Worked: wins more |
| Void | Buff | 38.5% | 40.1% | 1.0% | 1.1% | No clear change |
| Skeleton Barrel Evolution | Rework | 52.9% | 51.9% | 3.9% | 4.0% | Wins less |
| Skeleton Barrel | Rework | 52.5% | 51.8% | 6.5% | 6.8% | Wins less |
| Skeletons | Rework | 51.4% | 50.6% | 15.0% | 14.4% | Wins less |
Flying Machine: worked: wins more
Flying Machine (Damage 171 -> 179 (+4%)) went from 43.8% to 46.9% adjusted win rate, +3.0 points over 4,817 games after the change. Its play share moved from 1.3% to 1.4%.
Hero Electro Wizard: worked: wins more
Hero Electro Wizard (No attack delay after its ability) went from 52.9% to 55.0% adjusted win rate, +2.0 points over 9,914 games after the change. Its play share moved from 2.2% to 2.8%.
Skeletons: wins less
Skeletons (Spawn spread 0.4 -> 0.5 tiles) went from 51.4% to 50.6% adjusted win rate, -0.7 points over 50,360 games after the change. Its play share moved from 15.0% to 14.4%.
Electro Dragon: worked: wins more
Electro Dragon (First hit 0.7s -> 0.5s) went from 43.4% to 44.9% adjusted win rate, +1.5 points over 9,254 games after the change. Its play share moved from 2.5% to 2.6%.
Win rates are adjusted for the card-level matchup, so a card isn't credited for being played by higher-level decks. A change counts as clear when it is at least two standard errors from zero. More: trending decks · card meta.
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